// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
03A4: name_thread 'CLAVENTRI' 
:CLAVENTRI_21813
wait 0
0006: 0@ = 0
0006: 1@ = 12643640 
000A: 1@ += 1104
0006: 2@ = 12631144  
0006: 3@ = 0 
0006: 4@ = 0 
0002: jump @CLAVENTRI_22030

:CLAVENTRI_21922
wait 0   
0006: 0@ = 0

:test_1
wait 0
000A: 0@ += 1
if
gosub @Newdelet_2
jf @test_1
gosub @CarTria_2

:CLAVENTRI_22030
0001: wait 0 ms 
00D6: if 
0039:   4@ == 0 
004D: jump_if_false @CLAVENTRI_23989 
0002: jump @CLAVENTRI_22141 

:CLAVENTRI_22141
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'VE'
004D: jump_if_false @CREDGRTO_24109
0002: jump @CLAVENTRI_22695 

:CREDGRTO_24109
0001: wait 0 ms 
if
0583:   player $PLAYER_CHAR in_zone 'LA' 
004D: jump_if_false @CREDGRTO_24217_A
0002: jump @CREDGRTO_24658 

:CREDGRTO_24217_A
0001: wait 0 ms 
if
0583:   player $PLAYER_CHAR in_zone 'ROBAD'
004D: jump_if_false @CREDGRTO_24217_B
0002: jump @CREDGRTO_24658 

:CREDGRTO_24217_B
0001: wait 0 ms 
if
0583:   player $PLAYER_CHAR in_zone 'ROBAD1' 
004D: jump_if_false @CREDGRTO_24217_C
0002: jump @CREDGRTO_24658 

:CREDGRTO_24217_C
0001: wait 0 ms 
if
0583:   player $PLAYER_CHAR in_zone 'BONE' 
004D: jump_if_false @CREDGRTO_24217
0002: jump @CREDGRTO_24658 

:CREDGRTO_24217
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'RED' 
004D: jump_if_false @CREDGRTO_24325 
0002: jump @CREDGRTO_24658 

:CREDGRTO_24325
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'WHET' 
004D: jump_if_false @CREDGRTO_24434 
0002: jump @CREDGRTO_24658 

:CREDGRTO_24434
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'FLINTC'  
004D: jump_if_false @CREDGRTO_24546 
0002: jump @CREDGRTO_24658 

:CREDGRTO_24546
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'BAYV' 
else_jump @CBLFAHTRI_26101
0002: jump @CREDGRTO_24658 

:CBLFAHTRI_26101
0001: wait 0 ms 
00D6: if
0583:   player $PLAYER_CHAR in_zone 'GRL6C'  
004D: jump_if_false @CBLFAHTRI_26210_A
0002: jump @CBLFAHTRI_26322  

:CBLFAHTRI_26210_A
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'GRL4C' 
004D: jump_if_false @CBLFAHTRI_26210
0002: jump @CBLFAHTRI_26322  

:CBLFAHTRI_26210 
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'GRL7A'    
else_jump @CLAVENTRI_21813
0002: jump @CBLFAHTRI_26322 

:CLAVENTRI_22695
0001: wait 0 ms 
0006: 4@ = 1  
gosub @Memory_Read
20@ = 411
21@ = 415
22@ = 429
gosub @Memory_Wirite 
gosub @loadmodels
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0

:CLAVENTRI_23871
0001: wait 0 ms  
0A8D: 11@ = read_memory 2@ size 4 virtual_protect 0 
000A: 0@ += 1
gosub @Newdelet_1
00D6: if 
003B:   11@ == 3@ // (int)
004D: jump_if_false @CLAVENTRI_23989 
0002: jump @CLAVENTRI_23871 

:CLAVENTRI_23989
0001: wait 0 ms 
0006: 0@ = 0
00D6: if 
0039:   4@ == 1 
004D: jump_if_false @CLAVENTRI_22141 
0006: 4@ = 0 
0085: 20@ = 5@ // (int) 
0085: 21@ = 6@ // (int) 
0085: 22@ = 7@ // (int) 
gosub @Memory_Wirite
gosub @loadmodelsb 
0002: jump @CLAVENTRI_21922 

:CREDGRTO_24658
0001: wait 0 ms 
0006: 4@ = 1  
gosub @Memory_Read
20@ = 421
21@ = 451
22@ = 558
gosub @Memory_Wirite 
gosub @loadmodels
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0

:CREDGRTO_25873
0001: wait 0 ms  
0A8D: 11@ = read_memory 2@ size 4 virtual_protect 0 
000A: 0@ += 1
gosub @Newdelet_1
00D6: if 
003B:   11@ == 3@ // (int)
004D: jump_if_false @CREDGRTO_25987 
0002: jump @CREDGRTO_25873 

:CREDGRTO_25987
0001: wait 0 ms 
0006: 0@ = 0
00D6: if 
0039:   4@ == 1 
004D: jump_if_false @CLAVENTRI_22141 
0006: 4@ = 0 
0085: 20@ = 5@ // (int) 
0085: 21@ = 6@ // (int) 
0085: 22@ = 7@ // (int) 
gosub @Memory_Wirite
gosub @loadmodelsb 
0002: jump @CLAVENTRI_21922 

:CBLFAHTRI_26322
0001: wait 0 ms 
0006: 4@ = 1  
gosub @Memory_Read
20@ = 475
21@ = 559
22@ = 565
gosub @Memory_Wirite 
gosub @loadmodels
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0 

:CBLFAHTRI_27543
0001: wait 0 ms  
0A8D: 11@ = read_memory 2@ size 4 virtual_protect 0 
000A: 0@ += 1
gosub @Newdelet_1
00D6: if 
003B:   11@ == 3@ // (int)
004D: jump_if_false @CBLFAHTRI_27657 
0002: jump @CBLFAHTRI_27543 

:CBLFAHTRI_27657
0001: wait 0 ms 
0006: 0@ = 0
00D6: if 
0039:   4@ == 1 
004D: jump_if_false @CLAVENTRI_22141 
0006: 4@ = 0 
0085: 20@ = 5@ // (int) 
0085: 21@ = 6@ // (int) 
0085: 22@ = 7@ // (int) 
gosub @Memory_Wirite
gosub @loadmodelsb 
0002: jump @CLAVENTRI_21922 

:CarTria_1
wait 0 
Model.Destroy(5@)
Model.Destroy(6@)
Model.Destroy(7@)
return 

:CarTria_2
wait 0 
Model.Destroy(20@)
Model.Destroy(21@)
Model.Destroy(22@)
return 

:loadmodels
wait 0
Model.Load(20@)
Model.Load(21@)
Model.Load(22@)

:loadmodels2
if or
   not Model.Available(20@)
   not Model.Available(21@)
   not Model.Available(22@)
jf @loadmodels3 
wait 0 
jump @loadmodels2 

:loadmodels3
return 

:loadmodelsb
wait 0
Model.Load(5@) 
Model.Load(6@)
Model.Load(7@)

:loadmodelsb2
if or
   not Model.Available(5@)
   not Model.Available(6@)
   not Model.Available(7@)
jf @loadmodelsb3 
wait 0 
jump @loadmodelsb2 

:loadmodelsb3
return 

:Memory_Read
wait 0
0A8D: 5@ = read_memory 1@ size 2 virtual_protect 0 
000A: 1@ += 2 
0A8D: 6@ = read_memory 1@ size 2 virtual_protect 0 
000A: 1@ += 2 
0A8D: 7@ = read_memory 1@ size 2 virtual_protect 0 
000E: 1@ -= 4 
jf @Memory_Read
return

:Memory_Wirite
wait 0
0A8C: write_memory 1@ size 2 value 20@ virtual_protect 0 
000A: 1@ += 2 
0A8C: write_memory 1@ size 2 value 21@ virtual_protect 0 
000A: 1@ += 2 
0A8C: write_memory 1@ size 2 value 22@ virtual_protect 0 
000E: 1@ -= 4 
jf @Memory_Wirite
return

:Newdelet_1
wait 0
if 
0@ == 2
jf @Newdelet_1A
gosub @CarTria_1

:Newdelet_1A
return

:Newdelet_2
wait 0
if 
0@ == 2
jf @Newdelet_2A 
return

:Newdelet_2A
wait 0
0AA1: return_if_false